Note: there will be additional changes made to this page to reflect ongoing content changes to the Deadman Summer Season. See the Changelog below for current confirmed changes. The Changelog was updated 15th March.



The Deadman Summer Season will begin at approximately 10pm GMT on Saturday 17th March (though the time is dependent on the finishing time of the Spring Finals!). The Season will run until Thursday 19th April, and we'll invite the Top 2000 players to compete in the Deadman Summer Finals, details of which will be communicated at a later date. Anybody can play in the Summer Season, all you need to compete is Membership! If you're not competing, make sure you tune in to follow the action throughout the course of the Season on twitch.tv/oldschoolrs.



Changelog

The purpose of this section is to detail any major changes from the previous tournament, the Deadman Spring Season. All changes here are also listed in the sections below.

  • Starter packs will be available, each reclaimable once per day. They cannot be used in PvP. They are not tradeable, except where specified. For the contents of the starter packs, see the Other Misc. Changes section.
  • Rune and arrow shops now contain a much greater variety of runes and arrows, respectively. The restocking speed of the stores has also been substantially increased. Bone bolts have not been added to Arrow shops despite previous communications stating as such.
  • The daily XP cap for Magic has been increased to 750k. No other caps have been changed.
  • The number of potions and secondary ingredients from the Deadman-specific Barrows droptable has been tripled.
  • The Giant mole will now drop double the amount of Claws and Hides.
  • Every NPC will have access to a new, Deadman droptable. See the Deadman Summer Season Droptable and Resource Changes section for more information.
  • Bosses and Superiors will have access to a Deadman rare droptable. See the Deadman Summer Season Droptable and Resource Changes section for more information.
  • Mysterious emblems are now worth double the number of points when traded in.
  • All random unnoted herb drops from NPCs are now doubled. See the Deadman Summer Season Droptable and Resource Changes section for more information.
  • The drops of Wintertodt have been increased. See the Deadman Summer Season Droptable and Resource Changes section for more information.
  • Certain fishing spots will yield 3x the amount of fish resources. See the Deadman Summer Season Droptable and Resource Changes section for more information.
  • Quest experience rewards and Achievement diary lamp experience rewards will not count towards the daily XP cap.
  • Pyramid tops, found atop the Agility Pyramid, will turn to cash upon death.
  • Every player will have the Bigger and Badder Slayer perk unlocked from the very start.
  • All Zeah House favour is set to 100%. The Architectural Alliance miniquest is also completed, meaning favour is locked.
  • Dragons now drop double the amount of bones. See the Deadman Summer Season Droptable and Resource Changes section for more information.
  • There will be a period of 30 minutes immunity for all new players in the Summer Season.
  • The act of muling during the Summer Season is prohibited, and is a bannable offence.
  • The act of swapping during the Summer Season is prohibited, and is a bannable offence.
  • Players will have the ability to lock (and unlock) XP gain. This is toggled by talking to Nigel in Lumbridge.




  • Town Protection

    High level guards patrol major towns across the map keeping them safe. If they spot a player with a PK skull they will attack them. The map below is an approximation of the map changes within Deadman Mode. The areas highlighted in green on the map to left are the safe areas. The areas highlighted in red on the map to left are multi-way combat areas.




    XP Cap

  • There is a cap on XP gain during the Seasonal:

  • There is a combat XP cap of 500k per day shared across Defence, and Ranged, a cap of 750k XP in Magic, or a cap of 750k XP per day in Attack and Strength (averaged). Each day resets/begins at 00:00 UTC. This XP cap is cumulative e.g. if a player hadn't earned any combat XP by day 4 they would be able to gain 4 days worth of XP.

  • Hitpoints XP will only be gained alongside combat XP. Once your daily combat XP cap is reached, you'll no longer gain Hitpoints XP. Hitpoints XP does not count towards the daily cap.

  • For example: If you gained 200k Defence XP then you would only be able to gain another 300k XP in Ranged before you can no longer gain any combat XP.

  • XP gained from the rebuild XP rates (detailed below) is exempt from the daily cap.

  • XP gained from Quests and Achievement Diary Lamps is also exempt from the daily cap.

  • Players will have the ability to lock (and unlock) xp gain in specific skills.

  • XP Rates

  • The XP rate when training non-combat skills in a guarded area is 5x.

  • The XP rate when training combat skills in a guarded area is 10x.

  • The XP rate when training combat skills in an unguarded (dangerous) area is 15x.

  • The XP rate when training non-combat skills in an unguarded (dangerous) area is 10x.

  • There is a 50x rebuild rate on XP in stats previously lost on death.

  • PK Skulls

  • The standard skull timer for attacking a player is 15 minutes.

  • If you're already skulled, and you attack another player, the timer will be extended by 2 minutes up to the regular 15 minute timer

  • There is a skull penalty for all players attacking a skulled player. The skull penalty will last for 5 minutes. If you previously had a skull with less than 5 minutes remaining it will revert to 5 minutes. If you previously had a skull with longer than 5 minutes remaining it will remain unchanged.

  • There is a 1 minute grace period for reasonable kills. This grace period will be a temporary status of immunity from the attacks of other players. A reasonable kill can be defined as killing a player within 30 combat levels of yourself. If killing a combat level higher than yourself you will always receive this grace period of immunity (e.g. a level 90 killing a level 126 will receive the grace period).

  • The grace period will be lost upon logging out.

  • If you die or attack another player within this minute then you will lose the remaining grace period.

  • If you teleport you will lose the grace period.

  • Items & XP Lost On Death

  • Unskulled players protect all XP lost on death.

  • Skulled players who are killed by another player will lose XP dependent on the combat level of the player killing you.

  • You can insure your HP level by talking to Gelin, found in Lumbridge graveyard. You'll permanently be able to protect your HP at level 25, level 50, and level 75.

  • You can protect 5 skills in total: 2 combat skills and 3 non-combat skills. You can do this by opening the items lost on death interface from the equipment tab.

  • If you die to another player you will lose the 10 most valuable stacks of items from your bank, along with all items you have equipped or in your inventory.

  • For items lost on death, you will only lose 80% of an item's stack. This applies only to stacks of 5 or more. For example: if you had 4 Abyssal whips, you'd lose them all. If you had 5 Abyssal whips, you'd lose only 4 of them.

  • Bank Raiding & The Safe Deposit Box

  • If you manage to kill a player in Deadman mode you will receive a key drop. This key will give you access to chests found within safe arenas that, when opened, will allow you to take the 10 most valuable stacks of items from the bank of the player you killed.

  • You are able to protect up to 10 of your items by talking to Financial Wizards found within banks in safe zones. When you give him 10 items they are securely stored within a Safe Deposit Box. When killed you will not lose these items. You can only place single items within the Safe Deposit Box, and not stacks of items (for example, 10 Rune arrows will count as 10 items).

  • Content Unlocks

  • There will be a period of 30 minutes immunity for all new players in the Summer Season.

  • After one week a period of immunity which lasts for 6 hours will unlock for players yet to log into the Deadman Seasonal server (This will unlock at Saturday 24th March 00:00 GMT). Whilst this period of immunity/protection is active, players will get double the amout of XP to normal.

  • The following quests will automatically complete after one week: The Fremennik Trials, The Fremennik Isles, Horror From The Deep, King's Ransom, Black Knights' Fortress, Holy Grail, Merlin's Crystal, Murder Mystery, One Small Favour, Rune Mysteries, Shilo Village, Jungle Potion, Druidic Ritual, Monkey Madness, Tree Gnome Village, The Grand Tree, Animal Magnetism, Restless Ghost, Ernest the Chicken, Priest in Peril, Lost City (This will unlock at Saturday 24th March 00:00 GMT).

  • Desert Treasure will automatically complete after two weeks (This will unlock at Saturday 31st March 00:00 GMT).

  • Completion of the first stage of Recipe for Disaster (before any of the sub-quests) will allow you to have full access to the chest in the cellar of Lumbridge Castle.

  • Once the quest unlock has occurred (see above) all God books will be obtainable in their completed form upon completion of Horror From The Deep.

  • All Zeah House favour is set to 100%. The Architectural Alliance miniquest is also completed, meaning favour is locked.

  • Deadman Summer Season Droptable and Resource Changes

  • Every NPC in-game will have a chance at landing on an additional drop table that contains highly sought-after supplies. This includes high-healing foods, high level potions, herbs, and potion secondary ingredients. This chance is determined by the combat level of the NPC. The higher the level, the more likely it is that the NPC will land on the table. Goblins, Chickens, and Cows will be incredibly rare. Rune dragons, Adamant dragons, and Brutal black dragons will be rather common. Note that this does not affect Lava dragons, as they're still without a drop table.

  • Bosses will have a chance of landing on a rare table, which includes higher numbers of items on the original table, as well as Mysterious emblem (tier 5). They'll also continue to have the chance of landing on the all-NPC drop table stipulated above.

  • Superior monsters, which appear during Slayer tasks, will have a guarantee chance at landing on the rare table mentioned above. Consequently, every player will have the Bigger and Badder Slayer perk unlocked.

  • The already-existing Deadman-specific Barrows droptable (see the point in Other Misc. Changes below), which yields potions and secondary ingredients, will now yield triple the quantities.

  • The droprate of the Tome of fire (from Wintertodt) has been increased by x10. For every roll on a Supply crate there will be a 1/100 chance of receiving the Tome.

  • Burnt page drops (from Wintertodt) will now have double the amount of pages.

  • All random unnoted herb drops from NPCs will now yield 2 of the same herbs instead of the usual 1. This will not affect drops where specific herbs are guaranteed. For example, a Chaos druid will now drop 2 herbs instead of 1.

  • The Giant mole will now yield double the amount of Claws and Hides dropped.

  • Mysterious emblems are now worth twice the usual amount of points when traded in. For context, Twelve Tier 1 emblems are required to purchase a Rune pouch.

  • Fishing spots which yield Tuna, Lobster, Swordfish, Shark, Karambwan, Dark crab, and Anglerfish will now yield 3 fish with every catch. The XP given will still be equivalent to just 1 fish.

  • All dragons (excluding Lava dragons) will drop double the number of bones with each drop. This applies to Vorkath and it's Superior dragon bones.

  • Other Misc. Changes

  • Seasonal starter packs have been added. They are reclaimable once per day, are untradeable, and cannot be used in PvP. Each pack contains access to: a Staff which comes charged with the equivalent of 500 Fire strikes, a Bow which is charged with the equivalent of 2000 bronze arrows, and a Scimitar wieldable from level 1 Attack but is the equivalent to a Mithril scimitar. Each pack contains 1 Combat potion, and 12 Cooked tuna (these are tradeable). These packs can be claimed from the Combat tutors in Lumbridge.

  • All Zeah House favour is set to 100%. The Architectural Alliance miniquest is also completed, meaning favour is locked.
  • Rune and arrow shops now contain a much greater variety of runes and arrows, respectively. The restocking speed of the stores has also been substantially increased.

  • The Protect from Magic protection prayer does not halve the duration of the Bind, Snare, and Entangle spells.

  • The drop rate of Mysterious emblems obtained from Wilderness bosses and Wilderness slayer assignments has been increased.

  • Dying with, or dropping, a stack of Chinchompas will cause it to appear on the ground, visible to all players.

  • All rune and arrow shops restock at a much faster rate. Fletching & Crafting supply stores will also restock at a faster rate. Lower tier equipment will restock faster than higher tier equipment, for example: an air rune will restock faster than a death rune.

  • Changes remain in place to prevent door spamming. We received reports that specific areas were still troubled by issues of door spamming.

  • POH pools are unavailable for 3 minutes after combat.

  • In Barrows there is a chance to obtain potions and potion ingredients. For potions, there is a 1/2 chance of gaining a stack of 3 (4)-dose potions when you would roll on the Barrows armour table (Note: Barrows weapons and armour are restricted and you will not receive these as rewards. See below in the Restricted Content section). You will receive either Saradomin brews, Super restores, Ranging potions, or Super combat potions. There is a small chance of obtaining potion ingredients on the normal Barrows table. Note, due to limitations of the Barrows interface it's possible that any items gained may instead appear in your inventory or on the floor. It is possible to receive the following: Crushed nests, Red spiders' eggs, Wine of Zamorak, Limpwurt roots, White berries, or Grimy torstol.

  • In addition to the normal loot offered by killing them, Callisto, Venenatis, Vet'ion and the Chaos Elemental also have a 1 in 3 chance of dropping a single 4-dose Saradomin brew.

  • In addition to the normal loot offered by killing them, Scorpia, Crazy Archaeologist and the Chaos Fanatic also have a 1 in 5 chance of dropping a single 4-dose Saradomin brew.

  • Pyramid tops, found atop the Agility Pyramid, will turn to cash upon death.

  • A safety deposit box can be found in both banks within the Grand Tree.

  • Turael will not assign Kalphite tasks.

  • Restricted Content

  • Ancient Magicks will not be usable until after two weeks.

  • Raids, Zulrah, the Revenant Caves, the new Wilderness Prayer altar, and Lava dragons are inaccessible for the entire Season.

  • The Crystal shield is disabled. Those of you who complete Roving Elves will only be able to purchase either a Crystal bow or a Crystal halberd.

  • The following mini-games are disabled: Duel Arena, Castle Wars, Trouble Brewing, Fight Pits, Rat Pits, Pest Control, and Last man Standing.

  • Barrows equipment (weapons and armour) is restricted. Barrows as a minigame can be accessed, but will not reward you with equipment (see the section on Barrows above).

  • The nature rune chest in East Ardougne is inaccessible.

  • Count Check will not be able to teleport players to the Stronghold of Security.

  • Pickpocketing in safe areas will yield no loot at all.

  • Deadman Conduct

    All existing RuneScape rules must be abided by during the Deadman Invitational.


    All existing Deadman Tournament Terms must be abided by during the Deadman Finals.


    Anyone who has been caught cheating in any Jagex event may be suspended from all future Jagex events. Jagex staff will review cases and players.


    Players found to be abusing game mechanics to gain an advantage in a way considered by the Jagex Staff to be unsporting will be removed from the invitational immediately.


    Using combat with an allied player within Deadman Seasons/Finals is considered to be using a game mechanic to gain an unfair advantage. During the Season it will be met with a 3 day ban. Repeated instances will result in disqualification from the Finals. During the Finals it will be met with disqualification.



    The act of swapping during the Summer Season is prohibited, and is a bannable offence.



    The act of muling during the Summer Season is prohibited, and is a bannable offence.